Sid Meier’s Civilization VI

Details

The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his countrys culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced. A distinct new feature in the sixth part is that city improvements are no more concentrated in each citys only main tile. Technology tree was also modified to take into account the players terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered technologies and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.

Genre(s): Simulation, Strategy

Results

84%
Game Learners Score

This review uses data and images from RAWG.

Score Explanation

We have found a total of 11 potential benefits associated to Sid Meier’s Civilization VI. Based on its gameplay, this game is a good candidate for educational use.

Three Potential Benefits

Business
Cognitive Flexibility
Attention

Click on each to learn why.

One Recommendation

Write down all the real-world knowledge (e.g. historical, applicable, etc) you have learned from this game.

Help Us

Contribute to video game research by answering these questions regarding Sid Meier’s Civilization VI:

1. Has you assume a role.
2. Has a storyline.
3. Includes puzzles.
4. Employs environment manipulation.
5. Allows for multiple perspectives.
6. Requires gathering information.
7. Requires you to increase your knowledge-base.
8. Requires creating and combining information.
9. Has multiple playing paths with different results.
10. Connects to real issues.
11. Rate this game:
12. Our review was helpful.